IP Telephony (VoIP) vs. Intercom over IP (IoIP)

 

IP Telephony (VoIP)

Intercom over IP (IoIP)

Original Intent

Designed to provide telephony facilities over IP, stemming from the initial desire to cut international and long distance call charges.

Using IP networks, Mercury takes VoIP "core" technology and adapts it to intercom style functionality.

Communication Mode Intended

Business or personal communications.

Strategic, tactical, mission critical communications with a high sense of urgency.

Architecture

Centralized and fixed.

Distributed and mobile.

Call initiation and negotiation

Based on a telephony model - A number is dialed, the number is looked up, a route found, the call is negotiated, the call established, a bell or similar sounded, the call answered; and conversation commences.

Use of non-telephony call negotiation to speed up calls. There is a separate high level intercom application running on the PC that "knows" who can and can't communicate with each other. This instructs the low level audio and IP routing/mixing "engine" to send audio where required with minimal communication with the far end.

Conference Initiation

Assuming the IP telephones of the desired parties are not in use, conferencing facilities are used to invite each member to join in by repeating call sequences a number of times. If the initiator of the call hangs up it usually terminates the conference.

One touch to speak/listen to any other members of the IoIP enterprise in any combination desired.

Prioritizing users

N/A.

Ability to limit place restrictions or grant privileges to users based on business rules including putting a priority on the voice transmissions of individual users or groups.

Control over incoming audio

User has a choice to place the call on hold or terminate the call.

Personal mixing capability allows user to mix the incoming audio from up to 24 channels. What the user hears, in principle, is under the user’s control not someone else's.

Transmission

Unicast - communication takes place between a single sender and a single receiver.

Unicast or Multicast

Multicasting allows many recipients to receive the same audio source. Just one set of packets is transmitted for all the destinations which conserves bandwidth.

Ability to control bandwidth usage on a global basis

Usually limited to a few CODEC choices.

Choice of 32 different CODECs (coding profiles).

Latency

Imperceptible

Imperceptible

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